New input modes make for much more ergonomic controls, and it's all remappable Two new celestial bodies: New places to explore, with interesting and varied terrain.From KSP 1.12.0 and forward, multiple assemblies with the same name are not a problem anymore, as KSP will elect the Assembly with the biggest FILEVERSION and ignore the others. That way you can attach droptanks without the need of fuelpipes.If you are using KSP 1.9.x, KSP 1.11.x or KSP 1.12.x you need to install KSP Recall.New Input Modes: No need to have two hands on the keyboard and a third one on the mouse anymore. As far as I know, Crossfeed on decouplers should only work, when you use jetengines, who draw fuel from every fuel tank, either in the same 'network' where the engine is build in, or from the last stage, which decoupler has crossfeed enabled.And if it's an engine, it will become more powerful by scaling it bigger, or weaker by scaling it smaller.Surface crossfeed for rocket engines as well as jets. Not just that, but it will figure out how much fuel is in the resized part. L23617:55:43 cross feed enabler, ksp is complaining about it not.TweakScale lets you change the size of a part. L8517:41:16 yea, ill just have to do it gently.
Please place your TweakScale. If you have a KSPAPIExtensions.dll in your Gamedata/ folder, please delete it.If you are a mod author and you want to bundle TweakScale with your mod, please do! A few notes: Now just yesterday the launcher and game was working fine.This plugin was initially made by Gaius Goodspeed, and I heartily recommend you also take a look at his parts.TweakScale is already used by Gaius' parts above, and ZodiusInfuser's Infernal Robotics model rework, which I also recommend to anyone who likes having fun.TweakScale uses Swamp-Ig's KSPAPIExtensions.TweakScale is made available under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike license.From Version 1.5.0.1, KSPAPIExtensions.dll should no longer reside in GameData, but in Gamedata/TweakScale/Plugins. Resource transfer in flight can be set to require valid crossfeed for those resources which obey crossfeed.I play ksp 1.3.1 and i have 3 mods- kerbal engineer, planetary base systems, and bargain rocket parts. Electric Charge now uses STAGEPRI so can be prioritized. Can set crossfeed per attach node. Intel dh55tc pci serial port driverCfgs.You as the author of a part or addon get complete control over which parts you want to offer in which sizes. If your mod is already on the list of supported mods, please post here or PM me, and I will remove support, giving you full control over the. This way users can delete TweakScale and install a new version without breaking your mod. Thus far, the following are supported:Fission reactors, antimatter reactors and antimatter-initiated reactors are not yet supported. It correctly adjusts power output, waste heat, microwave transmission and other stuff for KSP Interstellar parts. For parts that are a thin layer of aluminium plates over a rigid skeleton - like fairings, crew compartments, empty fuel tanks - mass probably scales closer to the square of the scale.Engines, RCS thrusters, fuel tanks, boosters, reaction wheels, air intakes, control surfaces and solar panels are supported, and have their physical properties updated to sensible values when rescaled.Integration with Modular Fuel Tanks, Real Fuels and KSP InterstellarTweakScale correctly changes fuel volumes on tanks using Modular Fuel Tanks and Real Fuels. TWEAKSCALEEXPONENTS and SCALETYPE go top-level in some. MODULE goes in the PART you want scalable. You do this by pressing the > buttons or dragging the slider.For a part that should be available in 62.5cm, 1.25m, 2.5m, 3.75m and 5m configurations, and by default is 1.25m, use the following definition:Code: Internal class MyEditorRegistrationAddon : TweakScale.RescalableRegistratorAddonTweakScale.TweakScaleUpdater.RegisterUpdater((MyPartModule mod) => new MyModuleUpdater(mod)) Internal class MyFlightRegistrationAddon : TweakScale.RescalableRegistratorAddonFor an example implementation, check out how Real Fuels support is implemented. New algorithm for rescaling attach nodes. The suggested location is Gamedata/MyMod/MyMod_TweakScale.cfg Cfg and is somewhere in gamedata, it'll be correctly registered. Added support for Near Future Technologies. Fixed bug where attachment nodes were incorrectly scaled after reloading. Factored out Real Fuels and Modular Fuel Tanks support to separate dlls. Added support for tech requirements for non-freeScale parts. Added support for MechJeb, Kerbal Aircraft eXpanion, Spaceplane+, Stack eXTensions, Kerbal Attachment System, Lack Luster Labs, Firespitter, Taverio's Pizza and Aerospace, Better RoveMates, and Sum Dum Heavy Industries Service Module System. (Only observed with KW fairing bases, but there could be others) Fixed a bug where nodes with the same name were moved to the same location regardless of correct location. This bug is present in 1.13 and 1.14, and affects certain parts from Spaceplane+, MechJeb, and KAX. Finally squished the bug where crafts wouldn't load correctly. Cfg controlled scaling of Part fields. Removed silly requirement of 'name = *' for updating all elements of a list. No longer scaling heatDissipation, which I was informed was a mistake. Pushpavanam kuppusamy ayyappan devotional songsExponents and value lists can be specified per part, not just per module type. You can now use a list of value instead of an exponent! Added (some) support for Kethane parts. Fixed a bug in 1.5 where scale was not correctly preserved. Who'd guess someone'd notice that, eh?) Fixed defaultScale for Rockomax 48-7S (was 625, should be. Fixed a problem where parts were scaled back to their default scale after loading, duplicating and changing scenes. Fixed erroneous scale for Rockomax 48-7S, and added missing scale for KW Rocketry 2.5m Nose Cone. Do I Need Crossfeed Enabler For Ksp Anymore Registration Of CustomFixes compatibility with GoodspeedTweakScale (but not old versions of TweakScale, but that should be a much, much smaller problem anyway). Made registration of custom IRescalables possible. Changed from hardcoded updaters to a system using. Probably not perfect now either. Fixed node sizes, which could get absolutely redonkulous. Fixed default scale for freeScale parts. Breaks compatibility with old version of the plugin (pre-1.0) and GoodspeedTweakScale. Fixed a bug where parts would get rescaled to stupid sizes after loading. ![]() Fairings may be erroneously scaled ( ref post 22) Unable to replicate. Apparently tweakable everything with TweakScale causes problems ( ref post 200). I have no idea how FAR feels about the updating of drag and lift. Suboptimal interactions with Procedural Parts and Procedural Fairings - parts may intersect after loading. Exhaust trails are the wrong size. More mods should be supported. kolago ( post 144) would like to see what the rescaled values are. Do what Taverius says about engines and possibly other stuff. Camera can end up in weird positions. If i proceed without doing so, i don't get any errors but there is no option to tweek scales on any parts. I went online and downloaded the newest version from 5 days ago, followed the instructions you provided, when i launch the game i still get a popup that says module manager isn't installed and to close the game and install module manager. I installed tweekscales through the twitch client, when i launch the game it tells me there is an issue with where it is installed, i move the folders to where it tells me to move them and it still doesnt work.
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